No, I'm not a Human
No, I am not a human is an outstanding title developed by the indie studio Trioskaz and published by CRITICAL REFLEX, the latter known for publishing games with a "weird" and "surreal" aesthetic. The game is aptly defined as "an anxiety horror game about paranoia in the apocalypse," setting the tone for its unique gameplay experience. It successfully carves out a niche in the indie horror genre, offering players a profound psychological challenge.
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors.

What is no i am not a human
The game's central conflict revolves around a brutal apocalyptic setting: players must survive in a world where the sun has become lethal, forcing them to hide indoors. When night falls, desperate survivors come knocking, seeking shelter, but some of them are monsters disguised as humans—"Visitors". However, total isolation is not a foolproof strategy, as loneliness makes you a target for other lurking creatures. This forces the player to walk a tightrope between trust and suspicion.
Don't Panic
After sunset, night is your only refuge; the dark belongs to Visitors.
Let the Right Ones In
They look like us—watch for signs to tell humans from visitors.
Your Guests, Your Death
You must let some in; some help you, some need help, some are visitors.
Do What You Must
Question, decide, and purge—do what survival and humanity demand.
Frequently Asked Questions (FAQ) & Strategy
"Should I buy this game?"
The general community advice is to try the free demo first. Considering the quality of the first playthrough, the game is generally considered worth the price (around €13), but players should not expect a massive title with infinite replayability.
"How can I get more saves (Kombucha)?"
The main way to get extra Kombucha is by denying entry to a visitor, who may then offer it to you as a bribe. This presents players with a strategic risk-versus-reward choice.
"How do I skip the tutorial?"
After completing the game once, players can choose to skip the entire Day 1 neighbor tutorial dialogue at the start of a new game. This makes subsequent playthroughs more streamlined.